PocketMine-MP before 4.0.6 Denial of Service via PlayerActionPacket
PocketMine-MP before 4.0.6 does not validate facing values in PlayerActionPacket (for START_BREAK and CRACK_BREAK actions) or in UseItemTransactionData (typically within InventoryTransactionPacket). A remote authenticated attacker can send crafted packets with invalid facing values (e.g., negative or out-of-range) to crash the server, resulting in a denial of service.
PocketMine-MP before 4.0.7 Denial of Service via JSON Decoding
PocketMine-MP before 4.0.7 contains an unhandled exception vulnerability in the ModalFormResponsePacket handler when processing malformed JSON from clients. Attackers can send specially crafted form response packets with invalid JSON to trigger an uncaught InvalidArgumentException, causing server crashes.
PocketMine-MP before 4.2.3 Denial of Service via NBT Metadata
PocketMine-MP versions before 4.2.3 fail to validate damage metadata values in tool and armor item NBT data received from clients. Attackers can send negative or out-of-range damage values in itemstack NBT to trigger unhandled exceptions in the Durable class, causing server crashes.
PocketMine-MP before 4.2.9 Denial of Service via NBT Deserialization
PocketMine-MP versions before 4.2.9 fail to properly validate NBT data types during deserialization of inventory transaction packets from clients. Attackers can send crafted inventory transactions with malformed NBT tags to trigger server crashes and cause denial of service.
PocketMine-MP before 4.2.10 Denial of Service via Chat Messages
PocketMine-MP before 4.2.10 fails to validate the total length of incoming chat message blobs before splitting them by newline characters, allowing attackers to send large messages containing many newlines. Malicious clients can send megabyte-sized chat packets and bombard the server with thousands of such messages, causing server lockups lasting seconds or minutes.
PocketMine-MP before 4.4.2 Server Crash via Item ID
PocketMine-MP versions before 4.4.2 fail to properly validate item IDs received from clients in itemstack NBT data. Attackers can send crafted item IDs outside the valid range to trigger an uncaught exception that crashes the server.
PocketMine-MP before 4.7.2 Denial of Service via Skin Geometry
PocketMine-MP before 4.7.2 fails to properly handle exceptions from the adhocore/json-comment library when parsing skin geometry data. Attackers can send login or skin packets with invalid geometry JSON to trigger an unhandled RuntimeException, causing server crash.
PocketMine-MP before 3.18.1 Denial of Service via MovePlayerPacket
PocketMine-MP versions before 3.18.1 fail to validate NaN or INF values in MovePlayerPacket position and rotation fields. Malicious clients can send crafted movement packets with invalid floating-point values to crash servers through unhandled mathematical operations or prevent clients from rendering other players.
PocketMine-MP before 4.0.3 Operator Privilege Escalation via Case Sensitivity
PocketMine-MP before 4.0.3 does not perform case-insensitive matching when removing operator entries from ops.txt. The removeOp function lowercases the supplied name but only removes an exactly matching entry, so an operator name stored with non-lowercase letters cannot be revoked using the deop command, leaving the player as an operator until the entry is removed from ops.txt manually.
PocketMine-MP before 3.15.4 Denial of Service via InventoryTransaction
PocketMine-MP versions before 3.15.4 contain a denial of service vulnerability in the InventoryTransaction component's findResultItem() method. Malicious clients can send specially crafted InventoryTransactionPackets with multiple conflicting pathways to cause exponential processing complexity, freezing the server.
PocketMine-MP < 4.18.1 Improper Validation of Dropped Item Count Allows Remote Server Crash
PocketMine-MP versions prior to 4.18.1 contain an improper input validation vulnerability in inventory transaction handling. A remote attacker with a valid player session can request that the server drop more items than are available in the player's hotbar, triggering a server crash and resulting in denial of service.