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Vulnerabilidades de game-music-emu

Vulnerabilidades publicadas para game-music-emu en los últimos 30 días: 2. Incluidas en el catálogo KEV: 0.

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Vulnerabilidades: 8

  1. CVE-2026-111153

    Media · CVSS 6.8EPSS 0,13%Sin corrección publicada

    Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_

    Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.

    Publicación Actualización
  2. CVE-2026-111152

    Media · CVSS 6.8EPSS 0,13%Sin corrección publicada

    Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader

    Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.

    Publicación Actualización
  3. CVE-2017-17446

    Media · CVSS 6.5EPSS 1,33%Corrección disponible

    CVE-2017-17446

    The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 does not ensure a non-negative size, which allows remote attackers to cause a denial of service (application crash) via a crafted file.

    • Actualiza a 0.6.2-1
    Publicación Actualización

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