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CVE-2026-110736

CVE-2026-110736

This page contains facts from public vulnerability sources. Check the original advisory before updating.

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

CVSS 3.6 · Low · EPSS 0.1%

Published
Updated

Stack: system

Affected products and versions

  • godot engine

    Versions
    • ≥ 1.0.0, ≤ 4.7.2: Affected (semver)

    No fix published

  • godot Debian:12

    Versions
    • 3.2.3-stable-1
    • 3.5.1-stable-1
    • 3.5.1-stable-2
    • 3.5.2-stable-1
    • 3.5.2-stable-2
    • 3.6+ds-1
    • 3.6+ds-2
    • 4.4.1+ds-1
    • 4.4.1+ds-1.1
    • 4.5.1+ds-1
    • 4.6.3+ds-1
    • 4.6.3+ds-2
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Debian:13

    Versions
    • 3.6+ds-2
    • 4.4.1+ds-1
    • 4.4.1+ds-1.1
    • 4.5.1+ds-1
    • 4.6.3+ds-1
    • 4.6.3+ds-2
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Debian:14

    Versions
    • 3.6+ds-2
    • 4.4.1+ds-1
    • 4.4.1+ds-1.1
    • 4.5.1+ds-1
    • 4.6.3+ds-1
    • 4.6.3+ds-2
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot3 Debian:14

    Versions
    • 3.6+ds-3
    • 3.6.1+ds-1
    • 3.6.2+ds-1
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Ubuntu:Pro:20.04:LTS

    Versions
    • 3.0.6-2build1
    • 3.0.6-2build2
    • 3.2-stable-2
    • 3.2-stable-2ubuntu0.1~esm1
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Ubuntu:Pro:22.04:LTS

    Versions
    • 3.2.3-stable-1
    • 3.2.3-stable-1build1
    • 3.2.3-stable-1build2
    • 3.2.3-stable-1ubuntu0.1~esm1
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Ubuntu:Pro:24.04:LTS

    Versions
    • 3.5.2-stable-2
    • 3.5.2-stable-2build1
    • 3.5.2-stable-2build3
    • 3.5.2-stable-2build4
    • 3.5.2-stable-2ubuntu0.24.04.1~esm1
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Ubuntu:26.10

    Versions
    • 4.6.3+ds-1
    • 4.6.3+ds-2
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

Original sources

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