Socket.IO: Engine.IO Protocol Revision Mismatch DoS
Socket.IO enables bidirectional and low-latency communication for every platform. From Engine.IO 6.6.0 until 6.6.10, a transport upgrade can independently derive an Engine.IO protocol revision from the upgrade request instead of enforcing the revision stored on the existing session. A malicious client can establish a valid session and send an upgrade request with a different or omitted EIO query parameter, attaching a transport with incompatible parser and heartbeat behavior. A crafted heartbeat packet can then trigger an uncaught exception and terminate the Node.js process, including when Engine.IO v3 compatibility is disabled because an omi
Socket.IO: Engine.IO Polling Transport Connection Exhaustion
Socket.IO enables bidirectional and low-latency communication for every platform. From 4.1.0 before 6.6.7, Engine.IO protocol v4 polling transport does not properly close the HTTP response for invalid binary POST requests with Content-Type: application/octet-stream, allowing an unauthenticated attacker to exhaust server-side connections and sockets. This issue is fixed in version 6.6.7.
Socket.IO enables bidirectional and low-latency communication for every platform. From 6.5.0 before 6.6.7, Engine.IO servers with WebTransport enabled can resolve a crafted session ID such as __proto__ through an inherited property of the clients object during WebTransport upgrade handling, causing a TypeError and denial of service. This issue is fixed in version 6.6.7.
Engine.IO is the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO. An uncaught exception vulnerability was introduced in version 5.1.0 and included in version 4.1.0 of the `socket.io` parent package. Older versions are not impacted. A specially crafted HTTP request can trigger an uncaught exception on the Engine.IO server, thus killing the Node.js process. This impacts all the users of the `engine.io` package, including those who use depending packages like `socket.io`. This issue was fixed in version 6.4.2 of Engine.IO. There is no known workaround except upgrading to a safe versio
Engine.IO is the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO. A specially crafted HTTP request can trigger an uncaught exception on the Engine.IO server, thus killing the Node.js process. This impacts all the users of the engine.io package, including those who uses depending packages like socket.io. There is no known workaround except upgrading to a safe version. There are patches for this issue released in versions 3.6.1 and 6.2.1.
Engine.IO is the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO. A specially crafted HTTP request can trigger an uncaught exception on the Engine.IO server, thus killing the Node.js process. This impacts all the users of the `engine.io` package starting from version `4.0.0`, including those who uses depending packages like `socket.io`. Versions prior to `4.0.0` are not impacted. A fix has been released for each major branch, namely `4.1.2` for the `4.x.x` branch, `5.2.1` for the `5.x.x` branch, and `6.1.1` for the `6.x.x` branch. There is no known workaround except upgrading to a