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Vulnérabilités de godot

Vulnérabilités publiées pour godot au cours des 30 derniers jours : 3. Présentes dans le catalogue KEV : 0.

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Vulnérabilités : 6

  1. CVE-2026-110736

    Faible · CVSS 3.6EPSS 0,14%Aucun correctif publié

    CVE-2026-110736

    Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game lo

    Publication Mise à jour
  2. CVE-2026-110735

    Faible · CVSS 2.5EPSS 0,15%Aucun correctif publié

    CVE-2026-110735

    Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game load

    Publication Mise à jour
  3. CVE-2026-110734

    Faible · CVSS 2.5EPSS 0,15%Aucun correctif publié

    CVE-2026-110734

    Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at

    Publication Mise à jour
  4. CVE-2021-26825

    Élevée · CVSS 7.8EPSS 1,53%Aucun correctif publié

    CVE-2021-26825

    An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

    Publication Mise à jour

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