CVE-2026-110734
CVE-2026-110734
Cette page présente des faits issus de sources publiques. Consultez l’avis original avant toute mise à jour.
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
CVSS 2.5 · Faible · EPSS 0,2%
- Publication
- Mise à jour
Pile logicielle: system
Produits et versions concernés
godot engine
- Versions du logiciel
- ≥ 3.0.0, ≤ 4.7.2: Concernée (semver)
Aucun correctif publié
godot Debian:12
- Versions du logiciel
- 3.2.3-stable-1
- 3.5.1-stable-1
- 3.5.1-stable-2
- 3.5.2-stable-1
- 3.5.2-stable-2
- 3.6+ds-1
- 3.6+ds-2
- 4.4.1+ds-1
- 4.4.1+ds-1.1
- 4.5.1+ds-1
- 4.6.3+ds-1
- 4.6.3+ds-2
- Plages de versions concernées
- ECOSYSTEM: (−∞, +∞)
Aucun correctif publié
godot Debian:13
- Versions du logiciel
- 3.6+ds-2
- 4.4.1+ds-1
- 4.4.1+ds-1.1
- 4.5.1+ds-1
- 4.6.3+ds-1
- 4.6.3+ds-2
- Plages de versions concernées
- ECOSYSTEM: (−∞, +∞)
Aucun correctif publié
godot Debian:14
- Versions du logiciel
- 3.6+ds-2
- 4.4.1+ds-1
- 4.4.1+ds-1.1
- 4.5.1+ds-1
- 4.6.3+ds-1
- 4.6.3+ds-2
- Plages de versions concernées
- ECOSYSTEM: (−∞, +∞)
Aucun correctif publié
godot3 Debian:14
- Versions du logiciel
- 3.6+ds-3
- 3.6.1+ds-1
- 3.6.2+ds-1
- Plages de versions concernées
- ECOSYSTEM: (−∞, +∞)
Aucun correctif publié
godot Ubuntu:Pro:20.04:LTS
- Versions du logiciel
- 3.0.6-2build1
- 3.0.6-2build2
- 3.2-stable-2
- 3.2-stable-2ubuntu0.1~esm1
- Plages de versions concernées
- ECOSYSTEM: (−∞, +∞)
Aucun correctif publié
godot Ubuntu:Pro:22.04:LTS
- Versions du logiciel
- 3.2.3-stable-1
- 3.2.3-stable-1build1
- 3.2.3-stable-1build2
- 3.2.3-stable-1ubuntu0.1~esm1
- Plages de versions concernées
- ECOSYSTEM: (−∞, +∞)
Aucun correctif publié
godot Ubuntu:Pro:24.04:LTS
- Versions du logiciel
- 3.5.2-stable-2
- 3.5.2-stable-2build1
- 3.5.2-stable-2build3
- 3.5.2-stable-2build4
- 3.5.2-stable-2ubuntu0.24.04.1~esm1
- Plages de versions concernées
- ECOSYSTEM: (−∞, +∞)
Aucun correctif publié
godot Ubuntu:26.10
- Versions du logiciel
- 4.6.3+ds-1
- 4.6.3+ds-2
- Plages de versions concernées
- ECOSYSTEM: (−∞, +∞)
Aucun correctif publié
Sources originales
- https://github.com/godotengine/godot/issues/123608
- https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
- http://www.openwall.com/lists/oss-security/2026/10/15/4
- http://www.openwall.com/lists/oss-security/2026/10/23/28
- https://nvd.nist.gov/vuln/detail/CVE-2026-110734