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CVE-2026-110734

CVE-2026-110734

This page contains facts from public vulnerability sources. Check the original advisory before updating.

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

CVSS 2.5 · Low · EPSS 0.1%

Published
Updated

Stack: system

Affected products and versions

  • godot engine

    Versions
    • ≥ 3.0.0, ≤ 4.7.2: Affected (semver)

    No fix published

  • godot Debian:12

    Versions
    • 3.2.3-stable-1
    • 3.5.1-stable-1
    • 3.5.1-stable-2
    • 3.5.2-stable-1
    • 3.5.2-stable-2
    • 3.6+ds-1
    • 3.6+ds-2
    • 4.4.1+ds-1
    • 4.4.1+ds-1.1
    • 4.5.1+ds-1
    • 4.6.3+ds-1
    • 4.6.3+ds-2
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Debian:13

    Versions
    • 3.6+ds-2
    • 4.4.1+ds-1
    • 4.4.1+ds-1.1
    • 4.5.1+ds-1
    • 4.6.3+ds-1
    • 4.6.3+ds-2
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Debian:14

    Versions
    • 3.6+ds-2
    • 4.4.1+ds-1
    • 4.4.1+ds-1.1
    • 4.5.1+ds-1
    • 4.6.3+ds-1
    • 4.6.3+ds-2
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot3 Debian:14

    Versions
    • 3.6+ds-3
    • 3.6.1+ds-1
    • 3.6.2+ds-1
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Ubuntu:Pro:20.04:LTS

    Versions
    • 3.0.6-2build1
    • 3.0.6-2build2
    • 3.2-stable-2
    • 3.2-stable-2ubuntu0.1~esm1
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Ubuntu:Pro:22.04:LTS

    Versions
    • 3.2.3-stable-1
    • 3.2.3-stable-1build1
    • 3.2.3-stable-1build2
    • 3.2.3-stable-1ubuntu0.1~esm1
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Ubuntu:Pro:24.04:LTS

    Versions
    • 3.5.2-stable-2
    • 3.5.2-stable-2build1
    • 3.5.2-stable-2build3
    • 3.5.2-stable-2build4
    • 3.5.2-stable-2ubuntu0.24.04.1~esm1
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Ubuntu:26.10

    Versions
    • 4.6.3+ds-1
    • 4.6.3+ds-2
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

Original sources

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