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game-music-emu vulnerabilities

Vulnerabilities published for game-music-emu in the last 30 days: 2. Listed in the KEV catalogue: 0.

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Vulnerabilities: 8

  1. CVE-2026-111153

    Medium · CVSS 6.8EPSS 0.13%No fix published

    Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_

    Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.

    Published Updated
  2. CVE-2026-111152

    Medium · CVSS 6.8EPSS 0.13%No fix published

    Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader

    Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.

    Published Updated

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