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@coding-solo/godot-mcp vulnerabilities

Vulnerabilities published for @coding-solo/godot-mcp in the last 30 days: 0. Listed in the KEV catalogue: 0.

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Vulnerability: 1

  1. CVE-2026-25546

    High · CVSS 7.8EPSS 0.95%Fix available

    Godot MCP is vulnerable to Command Injection via unsanitized projectPath

    Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

    • Update to 0.1.1
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