p PatchFirst

CVE-2021-26826

CVE-2021-26826

This page contains facts from public vulnerability sources. Check the original advisory before updating.

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS 7.8 · High · EPSS 1.5% · Fix available

Published
Updated

Stack: system

Affected products and versions

  • n/a

    Versions
    • n/a: Affected

    No fix published

  • godot Debian:12

    Versions
    • 3.2.3-stable-1
    • 3.5.1-stable-1
    • 3.5.1-stable-2
    • 3.5.2-stable-1
    • 3.5.2-stable-2
    • 3.6+ds-1
    • 3.6+ds-2
    • 4.4.1+ds-1
    • 4.4.1+ds-1.1
    • 4.5.1+ds-1
    • 4.6.3+ds-1
    • 4.6.3+ds-2
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

  • godot Debian:13

    Affected ranges
    • ECOSYSTEM: < 3.5.1-stable-1

    Update to 3.5.1-stable-1

  • godot Debian:14

    Affected ranges
    • ECOSYSTEM: < 3.5.1-stable-1

    Update to 3.5.1-stable-1

  • godot Ubuntu:Pro:20.04:LTS

    Versions
    • 3.0.6-2build1
    • 3.0.6-2build2
    • 3.2-stable-2
    Affected ranges
    • ECOSYSTEM: < 3.2-stable-2ubuntu0.1~esm1

    Update to 3.2-stable-2ubuntu0.1~esm1

  • godot Ubuntu:Pro:22.04:LTS

    Versions
    • 3.2.3-stable-1
    • 3.2.3-stable-1build1
    • 3.2.3-stable-1build2
    Affected ranges
    • ECOSYSTEM: < 3.2.3-stable-1ubuntu0.1~esm1

    Update to 3.2.3-stable-1ubuntu0.1~esm1

  • godot Ubuntu:26.10

    Versions
    • 4.6.3+ds-1
    • 4.6.3+ds-2
    Affected ranges
    • ECOSYSTEM: (−∞, +∞)

    No fix published

Original sources

Check your server →